Archive for January, 2007

Myth TV on PS3

Sunday, January 28th, 2007

The PS3 supporting Linux is an awesome thing. It runs under a hypervisor (similar to a client OS runs in Xen).

Well some eager folks got Myth TV working on the PS3. It’s wonderful for viewing stuff recorded on other MythTV boxes but what about recording? Well thats taken care with the use of a USB TV Tunner. You have a fully functioning DVR! How cool is that? It wasn’t for the fact I like to play movies and games, I could record constantly.

After getting of Mono on the PS3, and all the little projects that are starting up exposing people to Linux for the first time, I’m starting to think that Sony might of started something by opening this up the way they did.

monoport.com

Monday, January 22nd, 2007

Monoport.com, the mono flavored paste-bin, is back online.

Note: monoport is not powered by Mono (rather PHP), but it doesn’t have any ads like many of the other pastebins, it defaults to C# syntax highlighting, and it supports a few other neat tricks that I have added that I have found to be useful. I have some other little features coming soon when I get a few minutes to commit everything (including password protecting your posts).

ENJOY!

Second Life goes Open

Saturday, January 13th, 2007

Second Life’s viewer is now open! Linden Labs has decided to release the Second Life client under a GPL v2 license. I’m guessing it won’t be long before the viewer gets some much needed Linux client love and speed enhancements.

Going through source, it’s amazing how clean and structured it is. I was honestly expecting that the code would of complicated it self beyond understanding by any mere mortal programmer because of the massive evolution of the product and its need to stay working with past versions over the years. Personally, C++ is not my favorite language in the whole world, but for this project it was probably the best choice because of the complexity, and the Linden Lab guys did a really great job bringing it together the way they have.

Now I’m wondering if their OpenGL based UI is portable enough to make a standalone library? :-)